Calendar An icon of a desk calendar. Cancel An icon of a circle with a diagonal line across. Caret An icon of a block arrow pointing to the right. Email An icon of a paper envelope. Facebook An icon of the Facebook "f" mark. Google An icon of the Google "G" mark. Linked In An icon of the Linked In "in" mark. Logout An icon representing logout. Profile An icon that resembles human head and shoulders. Telephone An icon of a traditional telephone receiver. Tick An icon of a tick mark. Is Public An icon of a human eye and eyelashes. Is Not Public An icon of a human eye and eyelashes with a diagonal line through it. Pause Icon A two-lined pause icon for stopping interactions. Quote Mark A opening quote mark. Quote Mark A closing quote mark. Arrow An icon of an arrow. Folder An icon of a paper folder. Breaking An icon of an exclamation mark on a circular background. Camera An icon of a digital camera. Caret An icon of a caret arrow. Clock An icon of a clock face. Close An icon of the an X shape. Close Icon An icon used to represent where to interact to collapse or dismiss a component Comment An icon of a speech bubble. Comments An icon of a speech bubble, denoting user comments. Comments An icon of a speech bubble, denoting user comments. Ellipsis An icon of 3 horizontal dots. Envelope An icon of a paper envelope. Facebook An icon of a facebook f logo. Camera An icon of a digital camera. Home An icon of a house. Instagram An icon of the Instagram logo. LinkedIn An icon of the LinkedIn logo. Magnifying Glass An icon of a magnifying glass. Search Icon A magnifying glass icon that is used to represent the function of searching. Menu An icon of 3 horizontal lines. Hamburger Menu Icon An icon used to represent a collapsed menu. Next An icon of an arrow pointing to the right. Notice An explanation mark centred inside a circle. Previous An icon of an arrow pointing to the left. Rating An icon of a star. Tag An icon of a tag. Twitter An icon of the Twitter logo. Video Camera An icon of a video camera shape. Speech Bubble Icon A icon displaying a speech bubble WhatsApp An icon of the WhatsApp logo. Information An icon of an information logo. Plus A mathematical 'plus' symbol. Duration An icon indicating Time. Success Tick An icon of a green tick. Success Tick Timeout An icon of a greyed out success tick. Loading Spinner An icon of a loading spinner. Facebook Messenger An icon of the facebook messenger app logo. Facebook An icon of a facebook f logo. Facebook Messenger An icon of the Twitter app logo. LinkedIn An icon of the LinkedIn logo. WhatsApp Messenger An icon of the Whatsapp messenger app logo. Email An icon of an mail envelope. Copy link A decentered black square over a white square.

Theatre company Punchdrunk teams up with Pokemon Go creator for AR project

Pokemon Go (PA)
Pokemon Go (PA)

Immersive theatre company Punchdrunk is partnering with Pokemon Go creator Niantic for a series of augmented reality (AR) projects.

The companies will work together to “reinvent storytelling for a 21st century audience” and “further expand the horizon of interactive entertainment”.

London-based Punchdrunk was behind the Sleep No More show, which was loosely based on Shakespeare’s Macbeth, and placed the audience among the actors in an immersive set.

San Francisco-based developer Niantic created Pokemon Go, the well-loved gaming franchise’s 2016 AR version, with Nintendo and The Pokemon Company.

The company has also released an AR game based on Harry Potter, called Wizards Unite, which is available on Android and iOS.

AR is the result of using technology to superimpose sounds, images and text on the world we see, and has become a popular gaming and artistic tool.

There was no information on whether the collaboration will produce a gaming experience, theatre production or outdoor event.

Investitures at Buckingham Palace
Punchdrunk’s Felix Barrett (John Stillwell/PA)

Punchdrunk’s artistic director Felix Barrett said: “It is hugely exciting to be joining forces with the preeminent AR company in the world.

“At Punchdrunk we create richly cinematic 3D worlds where audiences can explore, touch and smell the environment; where the boundaries between reality and fantasy are indistinguishable.

“Those that have seen Sleep No More often liken the experience to how it might feel to walk into a video game.

“What happens if you take that sense of adventure into the real world? Tear down the walls and the world becomes your stage.

“I believe that Punchdrunk and Niantic can create something that has never been done before.

“They do it in AR, we do it in real life. Collide the two and I think we will blow people’s minds; bend the rules of genre and redefine the norms of mobile gaming.”

Niantic’s founder and chief executive John Hanke said: “Felix is a creative tour de force whose works are canonised in immersive theatre history.

“Punchdrunk’s unique vision for real-world storytelling and a shared interest in pushing the bounds of world building and immersion are what brought us together initially.

“Our teams have been collaborating for many months to create entirely new experiences that merge the physical and digital worlds in a way that hasn’t before been attempted. We think the potential is global and massive.”

Since the start of lockdown in March, festivals and acts, such as French composer Jean Michel Jarre, have sought to use technology to fill the void left by the demise of live performance.